

The same thing happenend although it marked the entities/brushes more clearly (still no red line though).Īs I deleted one, it would ask me to delete another yet in the same entitity (just as 1.5). But I tried it like 10 times last time and it just kept giving me 1 all the time.Īnyhow: I just gave it a run in GTK 1.4 instead of 1.5. Ill give it a go tomorrow, gotta sleep for now. Invalid brushes are usually caused by using the vertex tool in GtkRadiant 1.6. Save your map, clean all up and see if that changes anything. Well, strangely enough I've also had it repeat that it cleans 1 up before, but usually it doesn't find more after 3-4-5 times. If it was a leak, shouldnt that huge box have covered it? What can possibly be causing this? Help! Yet the same brushes and such get marked again. Then I select the inside, and invert it yet again. So I make an entire box around the entire map on all 3 cameras in the 2D view, hollow it with caulk.

Does that mean all of these are being leaked? That was my asumption. There's a ton of brushes and such that get marked. I make an entire caulk box around the whole map, select the inside, then invert it. So I figured my map must be leaking, right? Yet I cant find any red lines that usually indicate where the leakage is happening which is usually the case. If I keep deleting them, it just never quite stops. Now when I try to delete this entity, the error remains and the map just chooses another entity. The leaks I recieve are similar the: "Entity 500: Brush 0" I have tried caulking the outside to my best efforts. I have gone through every area of the map and detailed as many brushes and such as I deem to be possible. I have searched and tried to increase the _blocksize to any low to high power of 2 digits with no luck. Im making a rather large map and I am being bombarded with about 20-30 leaks along with an error.
